71 research outputs found

    Shooting Straight: What TV Stories Tell Us About Gun Safety, How These Depictions Affect Audiences, and How We Can Do Better

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    On average, 110 people are killed by guns every day in the United States, with Black Americans disproportionately impacted. Young Black men are 20 times more likely to be killed by a gun than young white men, and between 2019 and 2020, deaths by guns increased by 39.5% among Black people. In 2021, for the first time, the director of the Centers for Disease Control and Prevention declared gun violence a "serious public threat."Firearms are the leading cause of death among children and teens, increasing by 29% from 2019 to 2020 alone. School shootings receive disproportionate media and policy attention and are a major source of fear, but 85% of child victims of gun homicide die in their homes, and over 80% of child gun suicides involve a gun owned by a family member. In addition, myths persist, such as the belief that gun violence is primarily caused by mental illness, or that a civilian "good guy" can intervene in an active shooting and save lives if they are allowed to carry a loaded gun.The prevalence and impact of gun violence in entertainment media has been the subject of extensive research. Little is known, however, about how often gun safety and prevention measures are portrayed or discussed, in what contexts, or the impact of such portrayals on audiences. To address this gap, the USC Annenberg Norman Lear Center's Media Impact Project (MIP) conducted a research project with support from Everytown for Gun Safety Support Fund. This included:-A content analysis of popular, scripted television dramas from the 2019-2020 and 2020-2021 seasons.-An experimental study examining the impact of two major gun safety storylines on audiences' knowledge, beliefs, and policy support

    Researching the Ends of Identity: Birth and Death on Social Media

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    This paper argues that expanding the scope of social media studies to examine birth and early life at one end, and death and memorialisation at the other, demonstrates that social media is never just about an individual, but also the way individuals are always already joined together as families, groups, communities and more. Mapping these ends of identity also reveals more of the nuances of everyday social media use and its impact

    Final report on rod cladding failure during SGTR

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    Achievements on modelling fission product release from defective rods during a steam generator tube rupture transient and iodine spiking have been obtained and presented in this deliverable

    An Analysis of How Interactive Technology Supports the Appreciation of Traditional Chinese Puppetry: A Review of Case Studies

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    From the perspective of safeguarding Chinese Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese puppetry through the support of interactive technology. The author analyses extensive, yet current case studies, based on the findings described in the interactive systems for puppetry performances and interactive technology for puppetry appreciation. The author summarises four aspects of how to enhance the appreciation of, and engagement with, traditional Chinese puppetry: (1) maintaining originality is necessary for the design phase; (2) it is crucial to explore how to use interactive technology in order to design a way for adults to appreciate this form of art; (3) it is also necessary to determine ways to support adult audiences in grasping the cultural significance and folk customs of traditional Chinese puppetry; and (4) the study’s further main research goals are to investigate ways to use emotional expressions, digital storytelling and other methods in conjunction with interactive technology to help multi-cultural users comprehend traditional Chinese puppetry

    Tangible Data Souvenirs as a Bridge between a Physical Museum Visit and Online Digital Experience

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    This paper presents the design, implementation, use and evaluation of a tangible data souvenir for an interactive museum exhibition. We define a data souvenir as the materialisation of the personal visiting experience: a data souvenir is dynamically created on the basis of data recorded throughout the visit and therefore captures and represents the experience as lived. The souvenir provides visitors with a memento of their visit and acts as a gateway to further online content. A step further is to enable visitors to contribute, in other words the data souvenir can become a means to collect visitor-generated content. We discuss the rationale behind the use of a data souvenir, the design process and resulting artefacts, and the implementation of both the data souvenir and online content system. Finally we examine the installation of the data souvenirs as part of a long-lasting exhibition: the use of this souvenir by visitors has been logged over seven months and issues around the gathering of user-generated content in such a way are discussed. Keywords: Tangible interaction; data souvenir; museums; user-generated content

    Third Yearly Activity Report

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    The calculation work performed during the 3rd project year in WP2 as well as the R&D activities carried out in WP3, WP4 and WP5 are described in this report. In addition, the work dedicated to the project management (WP1) as well as to WP6 regarding the dissemination/communication activities and the education/training program (e.g. the follow-up of the mobility program between different organizations in the consortium, training on simulation tools and activities accomplished by PhD/post-doctoral students) is also reported

    Sensory ways to indigenous multimodal literacies : Hands and feet tell the story

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    This chapter reports original research that asks the question: What are the ways of knowing, being, and communicating that are valued and practiced in Indigenous communities? Literacy curricula, internationally and nationally, typically do not take into account the multi-sensorial dimensions of non-Western forms of representation that go beyond narrow conceptions of print. For example, literacies are often conceived as drawing on print, visual, spatial, gestural, and audio modes, but the role of haptics and locomotion has typically received little attention. This chapter highlights examples of the multi-sensoriality of Indigenous literacies observed in participatory community research with an Indigenous school. It extends recent theories of sensory studies in the history and cultural anthropology of the senses, applying these principles to literacy education. Sensory literacies is a theoretical perspective that gives priority to the sensorial dimensions of the body and its role in communication in literacy practice, because without a sensing body, we cannot know about or communicate with the world. The data demonstrates how the forgotten role of the hands and feet in dominant theories of communication is central to Indigenous identity and literacies. Written by a white academic with an Indigenous researcher, the chapter problematises the privileging of narrow, logocentric, and Western forms of literacy and its implications for rethinking the role of the whole body in literacy and the literacy curriculum for Indigenous students

    Studsvik R2 Materials Test Reactor Ad Hoc Depletion Strategy for the Derivation of the Fuel Isotopic Composition of the MPCMIV Benchmark

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    The Ad Hoc Depletion Strategy elaborated by the NINE company, developed in support of the organization of the MPCMIV (Multi-physics Pellet Cladding Mechanical Interaction Validation) benchmark input and output specifications, is presented. This work aims at illustrating the strategy itself and then showing the results obtained with its application over the Studsvik R2 Testing Reactor, which is analyzed in the benchmark. The objective of the application of the strategy is to compute the fuel elements isotopic compositions at the beginning of some core loadings of interest for the benchmark. To this objective, it is necessary to implement first the simulation model of the three single assembly types and perform the infinite lattice depletions, then, to build the full core model and to perform the simulation of the core cycle. All the models and simulations were carried out with the use of the Monte Carlo particle transport code Serpent 2. Finally, the simulations results are assessed against Studsvik isotopic compositions of the fuel elements discharged from the R2 Reactor at the end of the core loading. Several assumptions were necessary during all the steps of the strategy, to overcome the lack of information regarding the core management. For this reason, the solution found at the end of the current analysis may not be completely optimized and further improvements regarding the model assumptions will be tested in a future work
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